preprocessFile: Difference between revisions
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Revision as of 23:29, 24 March 2021
Description
- Description:
- Description needed
- Groups:
- System
Syntax
- Syntax:
- Syntax needed
- Parameters:
- fileName: String
- Return Value:
- Return value needed
Examples
- Example 1:
_content = preprocessFile "myFunction.sqf";
Additional Information
- See also:
- fileExists preprocessFileLineNumbersloadFileFunctionSQF SyntaxcallspawnexecVMPreProcessor Commands
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 4, 2008
- Alef
- File path is always relative to mission directory. If script dir\a.sqf includes dir\b.sqf, use "dir\b.sqf" and not "b.sqf".
- Posted on July 8, 2011
- kju
- Use preprocessFileLineNumbers instead as it provides more context information on error.
- Posted on December 17, 2013
- Killzone_Kid
- The main difference between preprocessFile and preprocessFileLineNumbers is that the latter adds #line directive to the target file, which allows to log the __LINE__ error happened at and the __FILE__ error happened in.
- Posted on July 25, 2014
- BrotherhoodOfHam
Essentially what the preprocessFile command does is it refers to the contents of a file as a string:
Example 1:
boop.html:<t align = 'center' valign = 'middle' shadow = '0' size = '2'>structured text</t>
init.sqf:_text = parseText preprocessFile "boop.html"; hint _text;
This is especially useful for long strings, and it works on files with any file extension as long as they can be edited with a text editor.
Example 2:
init.sqf:
hint preprocessFile "description.ext"; copyToClipboard preprocessFile "mission.sqm";
The above is all valid. However, using *.jpg or any other files saved in an image format is not possible.