preprocessFile: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| | |game1= ofp | ||
|1.85 | |version1= 1.85 | ||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= System | |gr1= System | ||
| Reads and processes the content of the specified file. Preprocessor is C-like, supports comments using // or /* and */ and [[PreProcessor Commands]]. | |descr= Reads and processes the content of the specified file. Preprocessor is C-like, supports comments using // or /* and */ and [[PreProcessor Commands]]. Due to the hard-drive access this command executes and the lack of caching this command should not be used in time-critical script loops. | ||
{{Feature | Warning | If the file you are loading is not prepared using UTF-8 encoding and contains some characters [[toArray | with codes]] > 127, they might convert incorrectly}} | {{Feature|Warning|If the file you are loading is not prepared using UTF-8 encoding and contains some characters [[toArray | with codes]] > 127, they might convert incorrectly.}} | ||
| | |s1= '''preprocessFile''' fileName | ||
|p1= fileName: [[String]] | |p1= fileName: [[String]] - Path to the file and name of the file | ||
| [[String]] | |r1= [[String]] | ||
|x1= <code>_content = [[preprocessFile]] "myFunction.sqf";</code> | |x1= <code>_content = [[preprocessFile]] "myFunction.sqf";</code> | ||
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<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
Revision as of 14:50, 27 March 2021
Description
- Description:
- Reads and processes the content of the specified file. Preprocessor is C-like, supports comments using // or /* and */ and PreProcessor Commands. Due to the hard-drive access this command executes and the lack of caching this command should not be used in time-critical script loops.
- Groups:
- System
Syntax
- Syntax:
- preprocessFile fileName
- Parameters:
- fileName: String - Path to the file and name of the file
- Return Value:
- String
Examples
- Example 1:
_content = preprocessFile "myFunction.sqf";
Additional Information
- See also:
- fileExists preprocessFileLineNumbersloadFileFunctionSQF SyntaxcallspawnexecVMPreProcessor Commands
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 4, 2008
- Alef
- File path is always relative to mission directory. If script dir\a.sqf includes dir\b.sqf, use "dir\b.sqf" and not "b.sqf".
- Posted on July 8, 2011
- kju
- Use preprocessFileLineNumbers instead as it provides more context information on error.
- Posted on December 17, 2013
- Killzone_Kid
- The main difference between preprocessFile and preprocessFileLineNumbers is that the latter adds #line directive to the target file, which allows to log the __LINE__ error happened at and the __FILE__ error happened in.
- Posted on July 25, 2014
- BrotherhoodOfHam
Essentially what the preprocessFile command does is it refers to the contents of a file as a string:
Example 1:
boop.html:<t align = 'center' valign = 'middle' shadow = '0' size = '2'>structured text</t>
init.sqf:_text = parseText preprocessFile "boop.html"; hint _text;
This is especially useful for long strings, and it works on files with any file extension as long as they can be edited with a text editor.
Example 2:
init.sqf:
hint preprocessFile "description.ext"; copyToClipboard preprocessFile "mission.sqm";
The above is all valid. However, using *.jpg or any other files saved in an image format is not possible.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.85
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: System