BIS fnc playVideo: Difference between revisions
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<dd class="notedate">Posted on November 11, 2019 - 18:31 (UTC)</dd> | <dd class="notedate">Posted on November 11, 2019 - 18:31 (UTC)</dd> | ||
<dt class="note">[[User:Dedmen|Dedmen]]</dt> | <dt class="note">[[User:Dedmen|Dedmen]]</dt> |
Revision as of 13:30, 5 April 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- Syntax needed
- Parameters:
- content: String - Full path to .ogv file
- size (Optional): Array - Screen size in format [x, y, w, h]. Default: [safeZoneX, safeZoneY, safeZoneW, safeZoneH]
- color (Optional): Array - Foreground color in format [r, g, b, a]. Default: [1,1,1,1]
- skipVarName (Optional): String - missionNamespace variable to skip the video when variable is true. Default: "BIS_fnc_playVideo_skipVideo"
- bgColor (Optional): Array - Background color in format [r, g, b, a]. Default: [0,0,0,1]
- keepAspect (Optional): Boolean - true to keep original video aspect ratio (background color will fill the void), false to stretch. Default: true
- Return Value:
- Return value needed
Examples
- Example 1:
_video = ["A3\Missions_F_EPA\video\A_in_intro.ogv"] spawn BIS_fnc_playVideo;
- Example 2:
_video = ["\a3\missions_f_exp\video\exp_m04_v01.ogv"] call BIS_fnc_playVideo;
- Example 3:
_video = "a3\missions_f_exp\video\exp_m07_vout.ogv"; _screen = "Land_TripodScreen_01_large_F" createVehicle (player modelToWorld [0,10,0]); _screen setObjectTexture [0, _video]; [_video, [10, 10]] call BIS_fnc_playVideo;
Additional Information
- See also:
- Functions Library
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 11, 2019 - 18:31 (UTC)
- Dedmen
-
Example ffmpeg command to encode a ogv video which can be played back.
ffmpeg -i input.mp4 -c:v libtheora -q:v 7 -c:a libvorbis -q:a 4 intro.ogv