actionKeysNames: Difference between revisions
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<dd class="notedate">Posted on 20:14, 20 January 2010 (CET) </dd> | <dd class="notedate">Posted on 20:14, 20 January 2010 (CET) </dd> | ||
<dt class="note">[[User:WGL.Q|kju]]</dt> | <dt class="note">[[User:WGL.Q|kju]]</dt> |
Revision as of 00:11, 6 April 2021
Description
- Description:
- Returns a list of button names assigned to the given user action. You can find the action names in config class ControllerSchemes or user action names.
- Groups:
- Interaction
Syntax
Alternative Syntax
- Syntax:
- actionKeysNames [userAction, maxKeys, inputDevicePriority]
- Parameters:
- userAction: String
- maxKeys: Number - maximum number of keys to return
- inputDevicePriority: String - result sorted by inputDevicePriority with values: Template:Since
- "Mouse"
- "Keyboard"
- "Stick"
- "Gamepad"
- "Tracker"
- "Combo" (mouse and keyboard combinations)
- "Controler"sic (any controller other than mouse or keyboard)
- "Unsorted"
- Return Value:
- String
Examples
- Example 1:
_list = actionKeysNames "ReloadMagazine"; // "R"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 20:14, 20 January 2010 (CET)
- kju
- The return type is a stacked string. A string inside a string. To compare use first single and inside double quotes:
if (actionKeysNames "User1" == '"W"') then { ... };
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Interaction
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands