create3DENEntity: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <dd class="notedate">" to " <dt><dt> <dd class="notedate">") |
Lou Montana (talk | contribs) m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "") |
||
Line 49: | Line 49: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt></dt> | <dt></dt> | ||
Line 64: | Line 63: | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Revision as of 00:48, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Eden Editor
Syntax
- Syntax:
- Syntax needed
- Parameters:
- mode: String - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
- class: String - entity class, defined in one of the following classes:
- CfgVehicles - objects and logic entities
- CfgNonAIVehicles - triggers
- CfgWaypoint - waypoints
- CfgMarkers - markers
- position: Array in format Position
- isEmpty (Optional): Boolean - true to create vehicle without crew (default: false)
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- group create3DENEntity [mode, class, position, (isEmpty)]
- Parameters:
- group: Group - group in which an AI character or waypoint is created.
- When missing for AI characters, new group is created for them
- When missing for waypoints, an error is logged and nothing is created
- When used on any other mode, group is ignored and entity is created as usual
- mode: String - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
- class: String - entity class
- position: Array in format Position
- isEmpty (Optional): Boolean - true to create vehicle without crew (default: false)
- Return Value:
- Eden Entity
Examples
- Example 1:
dude1 = create3DENEntity ["Object","B_Soldier_F",screenToWorld [0.5,0.5]];
- Example 2:
dude2 = (group dude1) create3DENEntity ["Object","B_Soldier_AR_F",screenToWorld [0.5,0.5]];
- Example 3:
myMarker = create3DENEntity ["Marker","mil_warning",position player];
- Example 4:
mytrigger = create3DENEntity ["Trigger","EmptyDetectorArea10x10",position player];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note