showWaypoints: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <!-- [A-Z]+ Notes? Section -->" to "") |
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<dd class='note'>Even if you set your difficulty with "waypoints: hide", if you are using [[addWaypoint]] command for player, you will see your waypoints displayed on map,with the track to follow. Some other cases using addWaypoint will allow this unexpected behaviour on map and the code: <code>showWaypoints FALSE;</code> will not change anything for map.<br>You need to use [[showWaypoint]] command instead, on each added waypoints:<br> | <dd class='note'>Even if you set your difficulty with "waypoints: hide", if you are using [[addWaypoint]] command for player, you will see your waypoints displayed on map,with the track to follow. Some other cases using addWaypoint will allow this unexpected behaviour on map and the code: <code>showWaypoints FALSE;</code> will not change anything for map.<br>You need to use [[showWaypoint]] command instead, on each added waypoints:<br> | ||
<code>_wp = group player addWaypoint [getMarkerPos "aMarker",0];<br>_wp showWaypoint "NEVER";</code></dd> | <code>_wp = group player addWaypoint [getMarkerPos "aMarker",0];<br>_wp showWaypoint "NEVER";</code></dd> | ||
</dl> | </dl> | ||
Revision as of 00:59, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Waypoints
Syntax
- Syntax:
- Syntax needed
- Parameters:
- enabled: Boolean
- Return Value:
- Return value needed
Examples
- Example 1:
- showWaypoints true;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 27th, 2020 - 07:20 (UTC)
- PierreMGI
- Even if you set your difficulty with "waypoints: hide", if you are using addWaypoint command for player, you will see your waypoints displayed on map,with the track to follow. Some other cases using addWaypoint will allow this unexpected behaviour on map and the code:
showWaypoints FALSE;
will not change anything for map.
You need to use showWaypoint command instead, on each added waypoints:
_wp = group player addWaypoint [getMarkerPos "aMarker",0];
_wp showWaypoint "NEVER";