countSide: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= global | |arg= global | ||
Line 11: | Line 35: | ||
|gr2= Object Detection | |gr2= Object Detection | ||
| | |descr= Returns how many units in the given array belong to given side. | ||
| side '''countSide''' | |s1= side '''countSide''' array | ||
|p1= side: [[Side]] | |p1= side: [[Side]] | ||
|p2= | |p2= array: [[Array]] of [[Object]]s and/or [[Group]]s | ||
{{Feature|Informative|If the object in passed array is a [[Group]], the leader of the group will be counted.}} | |||
| [[Number]] | |r1= [[Number]] | ||
|x1= <code>_num = [[west]] [[countSide]] [[list]] _triggerOne;</code> | |x1= <code>_num = [[west]] [[countSide]] [[list]] _triggerOne;</code> | ||
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|x2= <code>_numCivPlayable = [[civilian]] [[countSide]] [[playableUnits]];</code> | |x2= <code>_numCivPlayable = [[civilian]] [[countSide]] [[playableUnits]];</code> | ||
|seealso= [[countFriendly]] | |seealso= [[countFriendly]] [[countEnemy]] [[countUnknown]] [[count]] [[countType]] [[playersNumber]] [[units]] [[allUnits]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on October 19, 2014 - 01:00 (UTC)</dd> | <dd class="notedate">Posted on October 19, 2014 - 01:00 (UTC)</dd> |
Revision as of 09:02, 11 April 2021
Description
- Description:
- Returns how many units in the given array belong to given side.
- Groups:
- SidesObject Detection
Syntax
- Syntax:
- side countSide array
- Parameters:
- side: Side
- array: Array of Objects and/or Groups
- Return Value:
- Number
Examples
- Example 1:
_num = west countSide list _triggerOne;
- Example 2:
_numCivPlayable = civilian countSide playableUnits;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 19, 2014 - 01:00 (UTC)
- AgentRevolution
- This command considers captive units as civilians, regardless of their group's side.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sides
- Command Group: Object Detection