BIS fnc jukebox: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
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|1.08
|1.08


|gr1 = Sound
|gr1= Sound


| Plays music, depending on the player group status.
| Plays music, depending on the player group status.

Revision as of 12:41, 11 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Sound

Syntax

Syntax:
Syntax needed
Parameters:
function: String - (Optional, default "initialize") can be one of:
  • "initialize"
  • "terminate"
  • "readContainerFromConfig"
  • "isInitialized"
  • "forceBehaviour"
  • "status"
  • "randomMusic"
  • "selectMusic"
  • "playMusic"
  • "nearEnemies"
  • "hasContact"
  • "isContact"
  • "isStealth"
  • "isCombat"
  • "isSafe"
  • "onEachFrame"
 
parameters: Array - (Optional)
  • "initialize": [stealthMusics, combatMusics, safeMusics, volume, transition, radius, executionRate, noRepeat]
  • "terminate": none
  • "readContainerFromConfig": [wantedTheme]
  • "isInitialized": none
  • "forceBehaviour": [behaviour]
    • behaviour: String - can be "stealth", "combat" or "safe". Any other value will reset the forced behaviour.
  • "status": none
  • "randomMusic": [container]
  • "selectMusic": none
  • "playMusic": [musicName]
  • "nearEnemies": none
  • "hasContact": none
  • "isContact": none
  • "isStealth": none
  • "isCombat": none
  • "isSafe": none
  • "onEachFrame": none
Return Value:
Return value needed

Examples

Example 1:
[] call BIS_fnc_jukebox;

Additional Information

See also:
playMusicBIS_fnc_music

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note