BIS fnc isInFrontOf: Difference between revisions

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|gr1 = Object Manipulation
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|gr2 = Geometry
|gr2= Geometry


| Check if an object is in front of another object (in the front 180°)
| Check if an object is in front of another object (in the front 180°)

Revision as of 12:41, 11 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object ManipulationGeometry

Syntax

Syntax:
Syntax needed
Parameters:
reference: Object - the reference object
checked: Object - the object that has to be in front of reference
offset: Number - (Optional, default 0) allows to check from offset meters in front of (positive), or behind (negative) reference
Return Value:
Return value needed

Examples

Example 1:
_isInstructorInFrontOfPlayer = [player, instructor, 0] call BIS_fnc_isInFrontOf;

Additional Information

See also:
getRelDir BIS_fnc_isInsideArea

Notes

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