BIS fnc lookAtArray: Difference between revisions
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m (Text replacement - " |exec= call " to " ") |
Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
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|version1= 1.78 | |version1= 1.78 | ||
|gr1 = Interaction | |gr1= Interaction | ||
|descr= Executes a code when one of the specified objects is looked at (player's cursor pointed towards it) for enough time | |descr= Executes a code when one of the specified objects is looked at (player's cursor pointed towards it) for enough time |
Revision as of 12:43, 11 April 2021
Description
- Description:
- Executes a code when one of the specified objects is looked at (player's cursor pointed towards it) for enough time
- Execution:
- call
- Groups:
- Interaction
Syntax
- Syntax:
- [initialize, lookAtData] call BIS_fnc_lookAtArray
- Parameters:
- initialize: Boolean - true to initialize, false to remove it
- lookAtData: Array - An array with arrays of look-up-data in form of:
- Return Value:
- Nothing
Examples
- Example 1:
_lookAtArray = [ [ BIS_apc, //name of object 2, //time we have to look at it false, //do we destroy the entry after we looked at it {["What a wonderful APC"] call BIS_fnc_log;} //code ], [ BIS_otherUnit, 2, false, {["apc looked at"] call BIS_fnc_log;} ] ]; [true, _lookAtArray] spawn "BIS_fnc_lookAtArray"; sleep 15; [false] spawn "BIS_fnc_lookAtArray";
Additional Information
- See also:
- BIS_fnc_lookAtArrayEH
Notes
-
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