BIS fnc attachToRelative: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|1.64 | |version1= 1.64 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
Line 11: | Line 11: | ||
|eff= global | |eff= global | ||
| Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2 | |descr= Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2 | ||
| [object1, object2, visual] call '''BIS_fnc_attachToRelative''' | |s1= [object1, object2, visual] call '''BIS_fnc_attachToRelative''' | ||
|p1= object1: [[Object]] | |p1= object1: [[Object]] | ||
|p2= object2: [[Object]] | |p2= object2: [[Object]] | ||
|p3= visual (Optional): [[Boolean]] | |p3= visual (Optional): [[Boolean]] (optional, default [[true]]) If [[true]] render scope is used else simulation scope. See [[Simulation vs Render Time Scope]] for more information | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code> | |x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code> |
Revision as of 09:37, 20 April 2021
Description
- Description:
- Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object1, object2, visual] call BIS_fnc_attachToRelative
- Parameters:
- object1: Object
- object2: Object
- visual (Optional): Boolean (optional, default true) If true render scope is used else simulation scope. See Simulation vs Render Time Scope for more information
- Return Value:
- Nothing
Examples
- Example 1:
[tank, car] call BIS_fnc_attachToRelative;
Additional Information
Notes
-
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