BIS fnc attachToRelative: Difference between revisions
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|p2= object2: [[Object]] | |p2= object2: [[Object]] | ||
|p3= visual (Optional): [[Boolean]] ( | |p3= visual (Optional): [[Boolean]] (Optional, default [[true]]) If [[true]] render scope is used else simulation scope. See [[Simulation vs Render Time Scope]] for more information | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 09:14, 23 April 2021
Description
- Description:
- Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object1, object2, visual] call BIS_fnc_attachToRelative
- Parameters:
- object1: Object
- object2: Object
- visual (Optional): Boolean (Optional, default true) If true render scope is used else simulation scope. See Simulation vs Render Time Scope for more information
- Return Value:
- Nothing
Examples
- Example 1:
[tank, car] call BIS_fnc_attachToRelative;
Additional Information
Notes
-
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