BIS fnc guiMessage: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3


|1.00
|version1= 1.00


|gr1= GUI
|gr1= GUI


| [[File:BIS fnc guiMessage.jpg|thumb|right|GUI message in {{arma3}}]] Shows customized native message box to user.
|descr= [[File:BIS fnc guiMessage.jpg|thumb|right|GUI message in {{arma3}}]] Shows customized native message box to user.
{{Feature | Informative | This syntax is for {{arma3}}. For the {{tkoh}} version, see [[BIS_fnc_guiMessage TKOH]].}}
{{Feature | Informative | This syntax is for {{arma3}}. For the {{tkoh}} version, see [[BIS_fnc_guiMessage TKOH]].}}


| [message, header, okButton, cancelButton, parent, useParentBox, pause)] spawn [[BIS_fnc_guiMessage]]
|s1= [message, header, okButton, cancelButton, parent, useParentBox, pause)] spawn [[BIS_fnc_guiMessage]]


|p1= message: [[String]] or [[Structured Text]] - (Optional, default "") message
|p1= message: [[String]] or [[Structured Text]] - (Optional, default "") Message


|p2= header: [[String]] - (Optional) header text
|p2= header: [[String]] - (Optional) Header text


|p3= okButton: [[Boolean]] or [[String]] (Optional, default [[true]])
|p3= okButton: [[Boolean]] or [[String]] (Optional, default [[true]])
* [[Boolean]] - enable "OK" button
* [[Boolean]] - Enable "OK" button
* [[String]] - custom text for "OK" button
* [[String]] - Custom text for "OK" button


|p4= cancelButton: [[Boolean]] or [[String]] - (Optional, default [[false]])
|p4= cancelButton: [[Boolean]] or [[String]] - (Optional, default [[false]])
* [[Boolean]] - enable "Cancel" button
* [[Boolean]] - Enable "Cancel" button
* [[String]] - custom text for "Cancel" button
* [[String]] - Custom text for "Cancel" button


|p5= parent: [[Display]] - (Optional, default [[displayNull]]) parent display
|p5= parent: [[Display]] - (Optional, default [[displayNull]]) Parent display


|p6= useParentBox: [[Boolean]] - (Optional, default [[false]]) try to use control inherited from "RscMessageBox" in parent instead of creating a new one
|p6= useParentBox: [[Boolean]] - (Optional, default [[false]]) Try to use control inherited from "RscMessageBox" in parent instead of creating a new one


|p7= pause: [[Boolean]] - (Optional, default [[true]]) pause simulation when message box is open (no effect in multiplayer)
|p7= pause: [[Boolean]] - (Optional, default [[true]]) Pause simulation when message box is open (no effect in multiplayer)


| [[Boolean]] - [[true]] if "OK" button was pressed, otherwise false. Returned only after message box is closed.
|r1= [[Boolean]] - [[true|True]] if "OK" button was pressed, otherwise false. Returned only after message box is closed.


|x1= <code>["Hello World"] [[spawn]] [[BIS_fnc_guiMessage]];</code>
|x1= <code>["Hello World"] [[spawn]] [[BIS_fnc_guiMessage]];</code>


|x2= <code>_result = ["Are you sure?", "Confirm", [[true]], [[true]]] [[call]] [[BIS_fnc_guiMessage]];</code>
|x2= <code>_result = ["Are you sure?", "Confirm", [[true]], [[true]]] [[spawn]] [[BIS_fnc_guiMessage]];</code>


|seealso= [[hintC]], [[BIS_fnc_GUIhint]] [[BIS_fnc_3DENShowMessage]]
|seealso= [[hintC]], [[BIS_fnc_GUIhint]] [[BIS_fnc_3DENShowMessage]]
|exec= spawn
}}
}}


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</dl>
</dl>
[[Category:Function Group: GUI|guiMessage]]

Revision as of 08:03, 3 May 2021

Hover & click on the images for description

Description

Description:
GUI message in Arma 3
Shows customized native message box to user.
This syntax is for Arma 3. For the Take On Helicopters version, see BIS_fnc_guiMessage TKOH.
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
[message, header, okButton, cancelButton, parent, useParentBox, pause)] spawn BIS_fnc_guiMessage
Parameters:
message: String or Structured Text - (Optional, default "") Message
header: String - (Optional) Header text
okButton: Boolean or String (Optional, default true)
  • Boolean - Enable "OK" button
  • String - Custom text for "OK" button
cancelButton: Boolean or String - (Optional, default false)
  • Boolean - Enable "Cancel" button
  • String - Custom text for "Cancel" button
parent: Display - (Optional, default displayNull) Parent display
useParentBox: Boolean - (Optional, default false) Try to use control inherited from "RscMessageBox" in parent instead of creating a new one
pause: Boolean - (Optional, default true) Pause simulation when message box is open (no effect in multiplayer)
Return Value:
Boolean - True if "OK" button was pressed, otherwise false. Returned only after message box is closed.

Examples

Example 1:
["Hello World"] spawn BIS_fnc_guiMessage;
Example 2:
_result = ["Are you sure?", "Confirm", true, true] spawn BIS_fnc_guiMessage;

Additional Information

See also:
hintCBIS_fnc_GUIhint BIS_fnc_3DENShowMessage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on June 24, 2014 - 00:43 (UTC)
AgentRev
Message boxes can be force-closed with: uiNamespace setVariable ["BIS_fnc_guiMessage_status", false];
Posted on January 13, 2016 - 15:16 (UTC)
Eden
Calling this function can cause an game crash. When doing this you have to spawn the function or add an spawn around it so you can use the result: [] spawn { private _result = ["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage; // Use _result here };
Posted on November 1, 2017 - 18:35 (UTC)
demellion
NOTE: This function only exists along with mission display (findDisplay 46). If this function is called before with -skipIntro parameter enabled (see Arma 3: Startup Parameters) it will result as Void.