allUnits: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|game2= arma2oa |version2= 1.51 " to "|game2= arma2oa |version2= 1.50 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
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|game1= arma2 | |game1= arma2 | ||
|version1= 1.00 | |version1= 1.00 | ||
|game2= arma2oa | |game2= arma2oa | ||
|version2= 1.50 | |version2= 1.50 | ||
|game3= tkoh | |game3= tkoh | ||
|version3= 1.00 | |version3= 1.00 | ||
|game4= arma3 | |game4= arma3 | ||
|version4= 0.50 | |version4= 0.50 | ||
Revision as of 14:57, 3 May 2021
Description
- Description:
- Returns a list of all units, except agents, dead units or units waiting for respawn, outside and inside vehicles that were created on the following sides east, west, independent and civilian.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;
- Example 2:
allUnits apply { diag_log _x; };
Additional Information
- See also:
- allPlayersallGroupsallDeadplayableUnitsswitchableUnitsunitsvehiclesallUnitsUAVallCuratorsplayersNumber
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 6, 2018
- Pierre MGI
- It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.