animateBay: Difference between revisions
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|gr1= Animations | |gr1= Animations | ||
|gr2= Vehicle | |gr2= Vehicle Loadouts | ||
|descr= Forces animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state <nowiki>=</nowiki>1. | |descr= Forces animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state <nowiki>=</nowiki>1. | ||
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|p4= animphase: [[Number]] - Animation phase (0...1) | |p4= animphase: [[Number]] - Animation phase (0...1) | ||
|p5= instant (Optional | |p5= instant: [[Boolean]] (Optional, default [[false]]) - Animate immediately | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 09:43, 5 May 2021
Description
- Description:
- Forces animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state =1.
- Groups:
- AnimationsVehicle Loadouts
Syntax
- Syntax:
- vehicle animateBay [bay, animphase, instant]
- Parameters:
- vehicle: Object
- bay: Number - Bay index (index starts from 1 and different from pylon index)
- animphase: Number - Animation phase (0...1)
- instant: Boolean (Optional, default false) - Animate immediately
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player animateBay [1, 0.5];
- Example 2:
vehicle player animateBay [1, 1, true];
Additional Information
- See also:
- Arma 3: Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonsetPylonsPrioritysetPylonLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note