LOD resolutions: Difference between revisions
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In Arma 3 the following numbers are used to identify LODs by resolution: | In Arma 3 the following numbers are used to identify LODs by resolution: | ||
{| class="wikitable" | {| class="wikitable - sortable" | ||
! Geomentry !! Value | |||
|- | |||
| Geomerty || 1 * 1e13 | | Geomerty || 1 * 1e13 | ||
|- | |- |
Revision as of 12:00, 21 May 2021
In Arma 3 the following numbers are used to identify LODs by resolution:
Geomentry | Value |
---|---|
Geomerty | 1 * 1e13 |
Geometry Simple | 2 * 1e13 |
Geometry Phys Old | 3 * 1e13 |
Geometry Phys | 4 * 1e13 |
Memory | 1 * 1e15 |
Land Contact | 2 * 1e15 |
Road Way | 3 * 1e15 |
Paths | 4 * 1e15 |
Hit Points | 5 * 1e15 |
View Geometry | 6 * 1e15 |
Fire Geometry | 7 * 1e15 |
View Cargo Geometry | 8 * 1e15 |
View Cargo Geometry Max | 8.99 * 1e15 |
View Pilot Geometry | 13 * 1e15 |
View Gunner Geometry | 15 * 1e15 |
Fire Gunner Geometry | 16 * 1e15 |
Sub Parts | 17 * 1e15 |
Shadow Volume Cargo | 18 * 1e15 |
Shadow Volume Cargo Max | 18.99 * 1e15 |
Shadow Volume Pilot | 19 * 1e15 |
Shadow Volume Gunner | 20 * 1e15 |
Wreck | 21 * 1e15 |
View Gunner | 1000 |
View Pilot | 1100 |
View Cargo | 1200 |
View Cargo Max | 1299 |
Shadow Volume | 10000 |
Shadow Volume Max | 10999 |
Shadow Buffer | 11000 |
Shadow Buffer Max | 11999 |
Related script commands allLODs, selectionPosition, selectionNames