LOD resolutions: Difference between revisions

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m (added table header and made it sortable)
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{| class="wikitable - sortable"
{| class="wikitable - sortable"
! Geomentry !! Value
! LOD !! Value
|-
|-
| Geomerty || 1 * 1e13
| Geometry || 1 * 1e13
|-
|-
| Geometry Simple || 2 * 1e13
| Geometry Simple || 2 * 1e13

Latest revision as of 12:23, 21 May 2021

In Arma 3 the following numbers are used to identify LODs by resolution:

LOD Value
Geometry 1 * 1e13
Geometry Simple 2 * 1e13
Geometry Phys Old 3 * 1e13
Geometry Phys 4 * 1e13
Memory 1 * 1e15
Land Contact 2 * 1e15
Road Way 3 * 1e15
Paths 4 * 1e15
Hit Points 5 * 1e15
View Geometry 6 * 1e15
Fire Geometry 7 * 1e15
View Cargo Geometry 8 * 1e15
View Cargo Geometry Max 8.99 * 1e15
View Pilot Geometry 13 * 1e15
View Gunner Geometry 15 * 1e15
Fire Gunner Geometry 16 * 1e15
Sub Parts 17 * 1e15
Shadow Volume Cargo 18 * 1e15
Shadow Volume Cargo Max 18.99 * 1e15
Shadow Volume Pilot 19 * 1e15
Shadow Volume Gunner 20 * 1e15
Wreck 21 * 1e15
View Gunner 1000
View Pilot 1100
View Cargo 1200
View Cargo Max 1299
Shadow Volume 10000
Shadow Volume Max 10999
Shadow Buffer 11000
Shadow Buffer Max 11999

Related script commands allLODs, selectionPosition, selectionNames