LOD resolutions: Difference between revisions
Jump to navigation
Jump to search
m (added table header and made it sortable) |
Killzone Kid (talk | contribs) No edit summary |
||
Line 2: | Line 2: | ||
{| class="wikitable - sortable" | {| class="wikitable - sortable" | ||
! | ! LOD !! Value | ||
|- | |- | ||
| | | Geometry || 1 * 1e13 | ||
|- | |- | ||
| Geometry Simple || 2 * 1e13 | | Geometry Simple || 2 * 1e13 |
Latest revision as of 12:23, 21 May 2021
In Arma 3 the following numbers are used to identify LODs by resolution:
LOD | Value |
---|---|
Geometry | 1 * 1e13 |
Geometry Simple | 2 * 1e13 |
Geometry Phys Old | 3 * 1e13 |
Geometry Phys | 4 * 1e13 |
Memory | 1 * 1e15 |
Land Contact | 2 * 1e15 |
Road Way | 3 * 1e15 |
Paths | 4 * 1e15 |
Hit Points | 5 * 1e15 |
View Geometry | 6 * 1e15 |
Fire Geometry | 7 * 1e15 |
View Cargo Geometry | 8 * 1e15 |
View Cargo Geometry Max | 8.99 * 1e15 |
View Pilot Geometry | 13 * 1e15 |
View Gunner Geometry | 15 * 1e15 |
Fire Gunner Geometry | 16 * 1e15 |
Sub Parts | 17 * 1e15 |
Shadow Volume Cargo | 18 * 1e15 |
Shadow Volume Cargo Max | 18.99 * 1e15 |
Shadow Volume Pilot | 19 * 1e15 |
Shadow Volume Gunner | 20 * 1e15 |
Wreck | 21 * 1e15 |
View Gunner | 1000 |
View Pilot | 1100 |
View Cargo | 1200 |
View Cargo Max | 1299 |
Shadow Volume | 10000 |
Shadow Volume Max | 10999 |
Shadow Buffer | 11000 |
Shadow Buffer Max | 11999 |
Related script commands allLODs, selectionPosition, selectionNames