Editing – ArmA: Armed Assault

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'''[[Armed Assault]]''' offers many possibilities to '''add new content''' to it. You can [[ArmA: Mission Editing|create missions]], [[ArmA: Addon Editing|introduce new vehicles]], enhance your missions and addons with the large [[ArmA: Scripting|scripting]] capabilities or create a whole new [[ArmA: Total Conversions|total conversion]] - a game in the game.
'''[[Armed Assault]]''' offers many possibilities to '''add new content''' to it. You can [[ArmA: Mission Editing|create missions]], [[ArmA: Addon Editing|introduce new vehicles]], enhance your missions and addons with the large [[ArmA: Scripting|scripting]] capabilities or create a whole new [[ArmA: Total Conversions|total conversion]] - a game in the game.


Many [[ArmA: Addon Groups|addon groups]] have formed and kept alive [[Operation Flashpoint]] until the release of [[Armed Assault]]. The nearly unlimited capabilities of addon and mission editing have brought completely different scenarios into the game than what it was originally designed for. Space mods, lego mods or mods simulating other games or films (Star Wars, Starship Troopers, Stargate, ...) have been created by creative members of the community.
Many [[ArmA: Addon Groups|addon groups]] have formed and kept alive [[Operation Flashpoint]] until the release of [[Armed Assault]]. The '''nearly unlimited capabilities''' of addon and mission editing have brought completely different scenarios into the game than what it was originally designed for. Space mods, lego mods or mods simulating other games or films (Star Wars, Starship Troopers, Stargate, ...) have been created by creative members of the community.


[[Armed Assault]] means to even extend these capabilities. There are more possibilities when [[ArmA: Addon Editing|editing addons]], many [[:Category:Armed_Assault:_New_Scripting_Commands_List|new commands]] for [[ArmA: Scripting|scripting]] and additional features for [[ArmA: Mission Editing|mission editors]].
[[Armed Assault]] means to even '''extend these capabilities'''. There are more possibilities when [[ArmA: Addon Editing|editing addons]], many [[:Category:Armed_Assault:_New_Scripting_Commands_List|new commands]] for [[ArmA: Scripting|scripting]] and additional features for [[ArmA: Mission Editing|mission editors]].


== Compatibility ==
== Compatibility ==

Revision as of 13:18, 19 December 2006

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Armed Assault offers many possibilities to add new content to it. You can create missions, introduce new vehicles, enhance your missions and addons with the large scripting capabilities or create a whole new total conversion - a game in the game.

Many addon groups have formed and kept alive Operation Flashpoint until the release of Armed Assault. The nearly unlimited capabilities of addon and mission editing have brought completely different scenarios into the game than what it was originally designed for. Space mods, lego mods or mods simulating other games or films (Star Wars, Starship Troopers, Stargate, ...) have been created by creative members of the community.

Armed Assault means to even extend these capabilities. There are more possibilities when editing addons, many new commands for scripting and additional features for mission editors.

Compatibility

Although Armed Assault is largely compatible with the original Operation Flashpoint series of games, no editing functions should be assumed to be fully compatible, unless they are specifically linked as Articles or Subcategories to this page.

What's new

World Editing

Terrain Surface

Layered Terrain Surface Representation

Environment

ArmA: Ambient Life

ArmA: Ambient Sounds

Modelling

In addition to Textures used before, Materials define lighting properties and multiple texture layers

Model Config based animations

ehicle / Weapon Configuration

HUD in Vehicles

Scripting

Precompilation - Code is now distinct type

Mission Editing

AI Modification

Each unit type can define its own FSM defining how the unit behaves when acting as a part of the formation Armed Assault: FormationFSM

Getting Started

Editing means creating new game missions, 3D objects, scripts, textures, sounds, or re-making current.

How can I start?

Choose things you think you can do and find some tutorials and serials about them, this wiki can be helpful. Try to learn it and practise. Exploring (hacking) existing things from experienced people than you can help too.

What next?