allUnits: Difference between revisions

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<dd class="notedate">Posted on September 6, 2018</dd>
<dd class="notedate">Posted on September 6, 2018</dd>
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
<dd class="note">It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.  
<dd class="note">It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.  
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Revision as of 21:44, 5 June 2021

Hover & click on the images for description

Description

Description:
Returns a list of all units, except agents, dead units or units waiting for respawn, outside and inside vehicles that were created on the following sides east, west, independent and civilian.
Arma 3
To get all units of given side, use units Side.
Groups:
Object Detection

Syntax

Syntax:
allUnits
Return Value:
Array - Array of objects

Examples

Example 1:
{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;
Example 2:
allUnits apply { diag_log _x; };

Additional Information

See also:
allPlayersallGroupsallDeadplayableUnitsswitchableUnitsunitsvehiclesallUnitsUAVallCuratorsplayersNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 6, 2018
Pierre MGI
It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.