cutText: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")
m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">")
Line 73: Line 73:


<dl class="command_description">
<dl class="command_description">
<dt></dt>
<dd class="notedate">Posted on September 20, 2013 - 06:59</dd>
<dd class="notedate">Posted on September 20, 2013 - 06:59</dd>
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]<dd class="note">In Arma 3 "PLAIN" param will display your text where the crosshair is, "PLAIN DOWN" will push the text further down, closer to the bottom of the screen.
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]<dd class="note">In Arma 3 "PLAIN" param will display your text where the crosshair is, "PLAIN DOWN" will push the text further down, closer to the bottom of the screen.

Revision as of 21:44, 5 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control

Syntax 1

Syntax:
Syntax needed
Parameters:
text: String - text to be displayed
type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) time in seconds to fade in resource.
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened. Template:Since
isStructuredText: Boolean - (Optional, default false) true to switch support for Structured Text formatting - see Example 4. Template:Since
Return Value:
Return value needed

Syntax 2

Syntax:
layer cutText [text, type, speed, showInMap, isStructuredText]
Parameters:
layer: Number - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100.
text: String - text to be displayed
type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) time in seconds to fade in resource.
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened.
isStructuredText: Boolean - (Optional, default false) true to switch support for Structured Text formatting - see Example 4. Template:Since
Return Value:
Nothing

Syntax 3

Syntax:
layerName cutText [text, type, speed, showInMap, isStructuredText] Template:Since
Parameters:
layerName: String - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE
text: String - text to be displayed
type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) Time in seconds to fade in resource.
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened. Template:Since
isStructuredText: Boolean - (Optional, default false) true to switch support for Structured Text formatting - see Example 4. Template:Since
Return Value:
Number - number of the allocated layer

Examples

Example 1:
cutText ["", "BLACK OUT"]; cutText ["Hello World!", "PLAIN", 2];
Example 2:
2 cutText ["Hello World!", "PLAIN", 2];
Example 3:
_layer1 = "normal" cutText ["In The Centre", "PLAIN"]; _layer2 = "down" cutText ["At The Bottom", "PLAIN DOWN"];
Example 4:
Since Arma 3 v1.74:cutText ["<t color='#ff0000' size='5'>RED ALERT!</t><br/>***********", "PLAIN", -1, true, true];

Additional Information

See also:
allCutLayerstitleTextcutRsccutObjcutFadeOutallActiveTitleEffects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 20, 2013 - 06:59
Killzone_Kid
In Arma 3 "PLAIN" param will display your text where the crosshair is, "PLAIN DOWN" will push the text further down, closer to the bottom of the screen.
Posted on July 6, 2016 - 13:32 (UTC)
Krzmbrzl00
The value for speed has to be greater 0. If 0 is used as speed the default value (1) will be used.
If you want to create an "instant" effect you can use a really small value (e.g. 0.001)