setNameSound: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class='command_description'>" to "<dl class="command_description">") |
Lou Montana (talk | contribs) m (Text replacement - " {{uc:{{PAGENAME}}}}" to "") |
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{{GameCategory|arma3|New Scripting Commands}} | {{GameCategory|arma3|New Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
Revision as of 17:44, 8 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit Identity
Syntax
- Syntax:
- Syntax needed
- Parameters:
- person: Object
- name: String
- Return Value:
- Return value needed
Examples
- Example 1:
unit1 setNameSound "dixon";
- Example 2:
unit1 setNameSound ""; // will reset to default behaviour
- Example 3:
_name = "Masood"; unit1 setNameSound _name; unit1 setName _name;
Additional Information
- See also:
- nameSoundnamesetNamesetIdentity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 22, 2013 - 19:08 (UTC)
- Lou Montana
- setting an incorrect value like "0" or "randomString" will remove the callsign (" /* 2, */ fall back")