enableAI: Difference between revisions

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m (Text replacement - "v1\.95\.[0-9]{6}" to "v1.96")
m (Text replacement - "<br><br> {{Feature" to "{{Feature")
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| Enables parts of the AI behavior that was disabled by [[disableAI]].  
| Enables parts of the AI behavior that was disabled by [[disableAI]].  
<br><br>
{{Feature | important |When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <tt>_unit [[enableAI]] "TeamSwitch"</tt> so that the unit continues with [[waypoints]] }}
{{Feature | important |When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <tt>_unit [[enableAI]] "TeamSwitch"</tt> so that the unit continues with [[waypoints]] }}
{{Feature|arma3 | Since Arma 3 v1.96 it is possible to return the state of the given AI flag via [[checkAIFeature]] or set it using alias command [[enableAIFeature]]}}
{{Feature|arma3 | Since Arma 3 v1.96 it is possible to return the state of the given AI flag via [[checkAIFeature]] or set it using alias command [[enableAIFeature]]}}

Revision as of 20:36, 9 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object ManipulationUnit Control

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
skilltype: String - See disableAI for possible values.
Return Value:
Return value needed

Examples

Example 1:
_soldierOne enableAI "Move";

Additional Information

See also:
disableAIcheckAIFeatureenableAIFeaturevehicleMoveInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note