canSuspend: Difference between revisions

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m (Text replacement - " |= Game " to " ")
m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=")
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|  '''canSuspend'''
|  '''canSuspend'''


| [[Boolean]]
\|r1= [[Boolean]]


|x1= <code>[[onEachFrame]]  
\|x1= <code>[[onEachFrame]]  
{
{
[[systemChat]] [[str]] [[canSuspend]]; //false
[[systemChat]] [[str]] [[canSuspend]]; //false

Revision as of 10:25, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Program Flow

Syntax

Syntax:
Syntax needed
Return Value:
Boolean \

Examples

Example 1:
onEachFrame { systemChat str canSuspend; //false [] spawn {hint str canSuspend}; //true onEachFrame {}; };
Example 2:
Make sure the function code is always spawned even when called:mysleep = { if (!canSuspend) exitWith {_this spawn mysleep}; sleep _this; hint ("slept " + str _this); }; 5 call mysleep;

Additional Information

See also:
sleepuiSleepwaitUntilcallspawnexecVMisRemoteExecutedisRemoteExecutedJIPremoteExecutedOwnerisUIContextisGamePausedisGameFocused

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note