createSoundSource: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "v1\.69\.[0-9]{6}" to "v1.70")
m (Text replacement - " " to " ")
Line 61: Line 61:
|p5= placement: [[Number]] - The sound is placed inside a circle with given position as center and placement as its radius
|p5= placement: [[Number]] - The sound is placed inside a circle with given position as center and placement as its radius
| [[Object]]
| [[Object]]
 
 
|x1= <code>_soundSource = [[createSoundSource]] ["LittleDog", [[position]] [[player]], [], 0]</code>
|x1= <code>_soundSource = [[createSoundSource]] ["LittleDog", [[position]] [[player]], [], 0]</code>
|x2= <code>[] spawn  
|x2= <code>[] spawn  

Revision as of 19:53, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Broken CommandsSounds

Syntax

Syntax:
Syntax needed
Parameters:
[type, position, markers, placement]: Array
type: String - CfgVehicles class
position: PositionAGL, Position2D or Object - Desired placement position
markers: Array - If the markers array contains any markers, the position is randomly picked from array of given markers plus desired placement position. If any of the markers were given z coordinate with setMarkerPos, the sound will also be created at given z coordinate
placement: Number - The sound is placed inside a circle with given position as center and placement as its radius
Return Value:
Return value needed

Examples

Example 1:
_soundSource = createSoundSource ["LittleDog", position player, [], 0]
Example 2:
[] spawn { _alarm = createSoundSource ["Sound_Alarm", position player, [], 0]; //starts alarm sleep 10; deleteVehicle _alarm; //stops alarm };

Additional Information

See also:
playSoundplaySound3DsideRadiosaysay2Dsay3DplayMusic

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note