createUnit array: Difference between revisions
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
Although this command takes a group as an argument, you need to use the [[join]] command if you want the created units to perform actions such as [[move]]. For example:- | |||
<code> [[comment]] "Create a new soldier within 100m of the player and cause them to run towards the player" ; | |||
_grp = [[createGroup]] "West"; | |||
unit = _grp [[createUnit]] ["SoldierWB", [[position]] [[player]], [], 100, "FORM"] ; | |||
unit [[join]] _grp ; | |||
unit [[move]] [[position]] [[player]] ; | |||
</code> | |||
However, some commands such as [[setUnitPos]] only work if run before the [[join]]. | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 16:15, 21 December 2006
Description
- Description:
- Creates a unit (person) of the given type (type is a name of a subclass of CfgVehicles) and makes it a member of the given group. If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius. Special properties can be: "NONE" and "FORM".
- Groups:
- Uncategorised
Syntax
- Syntax:
- group createUnit [type, position, markers, placement, special]
- Parameters:
- group: Group
- [type, position, markers, placement, special]: Array
- Return Value:
- Object
Examples
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Although this command takes a group as an argument, you need to use the join command if you want the created units to perform actions such as move. For example:-
comment "Create a new soldier within 100m of the player and cause them to run towards the player" ;
_grp = createGroup "West";
unit = _grp createUnit ["SoldierWB", position player, [], 100, "FORM"] ;
unit join _grp ;
unit move position player ;
However, some commands such as setUnitPos only work if run before the join.