setUnitPos

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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Set unit position rules. Mode may be one of:
  • "DOWN" - unit goes prone and stays prone.
  • "UP" - unit stands and stays standing.
  • "MIDDLE" - Kneel Position. ArmA version 1.04 (Unit will not kneel if it is unarmed)
  • "AUTO" - unit chooses mode according to circumstances.

Syntax

Syntax:
unit setUnitPos mode
Parameters:
unit: Object
mode: String - as above
Return Value:
Nothing

Examples

Example 1:
_soldier setUnitPos "UP";

Additional Information

Multiplayer:
-
See also:
setUnitPosWeakunitPos

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 18 September 2008‎
Dwarden
Command most likely only works if run before join into group after createUnit.
Posted on 21 October 2009
General Barron
In Arma, this command does not change the stance of player units. In VBS2 after v1.30, this command does affect players (it changes their stance, but doesn't force them to stay in that stance).
Posted on 11 March 2011
kju
The above comment by Dwarden about 'an additional join required' is no longer true for Operation Arrowhead.
Posted on 26 September 2013‎
Katulobotomia
A unit might not always go prone when ordered to setUnitPos "DOWN", if the unit doesn't agree with the command. To force the unit to go prone, stop the unit from firing by setCombatMode "BLUE" and then order the unit to prone.

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