BIS fnc moduleDamage: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
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|p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the fuel is set
|p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the fuel is set


| [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]]
|r1=[[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]]


|x1= <code>[myLogic, [[vehicle]] [[player]], [[true]]] [[call]] [[BIS_fnc_moduleDamage]];</code>
|x1= <code>[myLogic, [[vehicle]] [[player]], [[true]]] [[call]] [[BIS_fnc_moduleDamage]];</code>

Revision as of 20:26, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Modules

Syntax

Syntax:
Syntax needed
Parameters:
logic: Object - the logic. Possible setVariable parameter:
  • "value": Number - (Optional, default 0) wanted damage, in range 0..1
  • "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
vehicles: Array of Objects - list of vehicles
isActivated: Boolean - (Optional, default true) if true, the fuel is set
Return Value:
Boolean - true when done, even if isActivated equals false

Examples

Example 1:
[myLogic, vehicle player, true] call BIS_fnc_moduleDamage;

Additional Information

See also:
setDamagesetHitPointDamage

Notes

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