BIS fnc moduleDamage: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
||
Line 21: | Line 21: | ||
|p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the fuel is set | |p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the fuel is set | ||
| [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] | |r1=[[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] | ||
|x1= <code>[myLogic, [[vehicle]] [[player]], [[true]]] [[call]] [[BIS_fnc_moduleDamage]];</code> | |x1= <code>[myLogic, [[vehicle]] [[player]], [[true]]] [[call]] [[BIS_fnc_moduleDamage]];</code> |
Revision as of 20:26, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Modules
Syntax
- Syntax:
- Syntax needed
- Parameters:
- logic: Object - the logic. Possible setVariable parameter:
- "value": Number - (Optional, default 0) wanted damage, in range 0..1
- "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
- vehicles: Array of Objects - list of vehicles
- isActivated: Boolean - (Optional, default true) if true, the fuel is set
- Return Value:
- Boolean - true when done, even if isActivated equals false
Examples
- Example 1:
[myLogic, vehicle player, true] call BIS_fnc_moduleDamage;
Additional Information
- See also:
- setDamagesetHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note