BIS fnc addRespawnInventory: Difference between revisions

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*** If the limit definition for role is called multiple times with different numbers, then the highest number is used.
*** If the limit definition for role is called multiple times with different numbers, then the highest number is used.


| [[Array]] - format [target, id] used in [[BIS_fnc_removeRespawnInventory]]
|r1=[[Array]] - format [target, id] used in [[BIS_fnc_removeRespawnInventory]]


|x1= <code><nowiki>[</nowiki>[[west]], "WEST1"] [[call]] [[BIS_fnc_addRespawnInventory]];</code>
|x1= <code><nowiki>[</nowiki>[[west]], "WEST1"] [[call]] [[BIS_fnc_addRespawnInventory]];</code>

Revision as of 20:26, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Respawn

Syntax

Syntax:
Syntax needed
Parameters:
target: Receiver of the respawn loadout
inventoryParams: Array or String
  • String - CfgRespawnInventory class
  • Array - format [class, number, limit]
    • class: String - CfgRespawnInventory class
    • number: Number - Number of players who can use this inventory (-1 = no limit, default)
    • limit: Number - Limit for role assigned to given loadout (-1 = no limit, default)
      • Only role or only loadout can be limited at one moment, if there is limit for both, then only role uses limit.
      • If the limit definition for role is called multiple times with different numbers, then the highest number is used.
Return Value:
Array - format [target, id] used in BIS_fnc_removeRespawnInventory

Examples

Example 1:
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
Example 2:
myRespawnInventory = [missionNamespace, "ATSniper"] call BIS_fnc_addRespawnInventory;

Additional Information

See also:
Arma 3: RespawnBIS_fnc_removeRespawnInventoryBIS_fnc_getRespawnInventoriesBIS_fnc_setRespawnInventory

Notes

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