getObjectDLC: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
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|p1= obj: [[Object]] | |p1= obj: [[Object]] | ||
| [[Number]] (or [[Nothing]] if vanilla item) | |r1=[[Number]] (or [[Nothing]] if vanilla item) | ||
|x1= <code>_appID = [[getObjectDLC]] [[cursorTarget]]; | |x1= <code>_appID = [[getObjectDLC]] [[cursorTarget]]; |
Revision as of 20:46, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- DLC
Syntax
- Syntax:
- Syntax needed
- Parameters:
- obj: Object
- Return Value:
- Number (or Nothing if vanilla item)
Examples
- Example 1:
_appID = getObjectDLC cursorTarget; if (!isNil "_appID") then { hint format ["This object belongs to DLC with id: %1", _appID]; } else { hint "This object is vanilla"; };
- Example 2:
_akm = createSimpleObject ["A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d",getPosASL player]; getObjectDLC _akm; // 395180
Additional Information
- See also:
- getDLCsgetPersonUsedDLCsgetMissionDLCsgetDLCAssetsUsageByNamegetDLCAssetsUsagegetAssetDLCInfo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note