aimedAtTarget: Difference between revisions
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The command doesn't work with soldier weapons, only vehicle weapons (in Arma 3 at least). The return value is either 1 or 0, very rarely the value falls in between. 1 doesn't mean you are going to hit the target, while 0 means you're definitely off. | The command doesn't work with soldier weapons, only vehicle weapons (in Arma 3 at least). The return value is either 1 or 0, very rarely the value falls in between. 1 doesn't mean you are going to hit the target, while 0 means you're definitely off. | ||
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[[Category:Arma 2: Operation Arrowhead: New Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Arma 2: Operation Arrowhead: New Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 22:44, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Object ManipulationWeapons
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- [target, weapon]: Array
- target: Object
- weapon: String - (optional)
- Return Value:
- Number - 0...1
Examples
- Example 1:
_aimingQuality = heli aimedAtTarget [target];
- Example 2:
_aimingQuality = heli aimedAtTarget [target,"M197"];
Additional Information
- See also:
- fireAtTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 19, 2013
- Killzone_Kid
- The command doesn't work with soldier weapons, only vehicle weapons (in Arma 3 at least). The return value is either 1 or 0, very rarely the value falls in between. 1 doesn't mean you are going to hit the target, while 0 means you're definitely off.