BIS fnc helicopterDamage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
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|x1= <code>myHelicopter [[addEventHandler]] ["Dammaged", { [[Magic Variables#this|_this]] [[call]] [[BIS_fnc_helicopterDamage]]; }];</code> | |x1= <code>myHelicopter [[addEventHandler]] ["Dammaged", { [[Magic Variables#this|_this]] [[call]] [[BIS_fnc_helicopterDamage]]; }];</code> | ||
}} | }} | ||
[[Category:{{Name|tkoh}}: Functions|{{uc:helicopterDamage}}]] | [[Category:{{Name|tkoh}}: Functions|{{uc:helicopterDamage}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:helicopterDamage}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:helicopterDamage}}]] |
Revision as of 23:12, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Helicopters
Syntax
- Syntax:
- Syntax needed
- Parameters:
- helicopter: Object
- selection: String - name of the helicopter selection receiving damage. Must be "main rotor"
- damage: Number - selection's damage. Will only trigger effects if damage > 0.999
- Return Value:
- Boolean - true when done
Examples
- Example 1:
myHelicopter addEventHandler ["Dammaged", { _this call BIS_fnc_helicopterDamage; }];
Additional Information
- See also:
- See also needed
Notes
-
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