getPylonMagazines: Difference between revisions
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|seealso= [[Arma 3: Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]],[[magazinesAllTurrets]] | |seealso= [[Arma 3: Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]],[[magazinesAllTurrets]] | ||
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Revision as of 23:13, 10 June 2021
Description
- Description:
- Return array of magazines on pylons
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- getPylonMagazines vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Array of Strings (magazine classnames)
Examples
- Example 1:
getPylonMagazines (vehicle player)
Additional Information
- See also:
- Arma 3: Vehicle LoadoutsgetCompatiblePylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonsPrioritysetPylonLoadoutmagazinesAllTurrets
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 12, 2017 - 19:58 (UTC)
- AgentRev
- The indexes of the returned array's elements are relative to the pylon indexes, such that element 0 is pylon 1, element 1 is pylon 2, etc.