getFuelCargo: Difference between revisions
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If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]] or [[a_less_b | <]] 0. | If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]] or [[a_less_b | <]] 0. | ||
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<dd class="notedate">Posted on September 6, 2019 - 07:19 (UTC)</dd> | <dd class="notedate">Posted on September 6, 2019 - 07:19 (UTC)</dd> |
Revision as of 09:59, 11 June 2021
Description
- Description:
- Description needed
- Groups:
- Vehicle Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- Return Value:
- Number - fuel cargo value, -1 if fuel cargo is not supported, 0 if the vehicle is !alive or isNull
Examples
- Example 1:
value = getFuelCargo myVehicleName;
Additional Information
- See also:
- setFuelCargogetAmmoCargogetRepairCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 22, 2014 - 17:16 (UTC)
- AgentRev
-
Prior to Arma 3 v1.94 If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0. - Posted on September 6, 2019 - 07:19 (UTC)
- killzone_kid
- If you have ACE mod installed, note that it removes fuel cargo from vehicles so it could appear that the command always returns 0