BIS fnc isInFrontOf: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
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| Check if an object is in front of another object (in the front 180°) | | Check if an object is in front of another object (in the front 180°) | ||
| [reference, checked, offset] call [[BIS_fnc_isInFrontOf]] | |s1=[reference, checked, offset] call [[BIS_fnc_isInFrontOf]] | ||
|p1= reference: [[Object]] - the reference object | |p1= reference: [[Object]] - the reference object |
Revision as of 15:56, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object ManipulationGeometry
Syntax
- Syntax:
- [reference, checked, offset] call BIS_fnc_isInFrontOf
- Parameters:
- reference: Object - the reference object
- checked: Object - the object that has to be in front of reference
- offset: Number - (Optional, default 0) allows to check from offset meters in front of (positive), or behind (negative) reference
- Return Value:
- Boolean
Examples
- Example 1:
_isInstructorInFrontOfPlayer = [player, instructor, 0] call BIS_fnc_isInFrontOf;
Additional Information
- See also:
- getRelDir BIS_fnc_isInsideArea
Notes
-
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