BIS fnc attachToRelative: Difference between revisions
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m (Text replacement - "(optional, default " to "(Optional, default ") |
Lou Montana (talk | contribs) m (Text replacement - " +(spawn|call) +'''([a-zA-Z0-9_]+)'''[ ]* " to " $1 $2 ") |
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|descr= Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2 | |descr= Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2 | ||
|s1= [object1, object2, visual] call | |s1= [object1, object2, visual] call [[BIS_fnc_attachToRelative]] | ||
|p1= object1: [[Object]] | |p1= object1: [[Object]] |
Revision as of 16:17, 12 June 2021
Description
- Description:
- Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object1, object2, visual] call BIS_fnc_attachToRelative
- Parameters:
- object1: Object
- object2: Object
- visual (Optional): Boolean (Optional, default true) If true render scope is used else simulation scope. See Simulation vs Render Time Scope for more information
- Return Value:
- Nothing
Examples
- Example 1:
[tank, car] call BIS_fnc_attachToRelative;
Additional Information
Notes
-
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