countSide: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <dl class="command_description"> <dt><dt>" to " <dl class="command_description"> <dt><dt>") |
Lou Montana (talk | contribs) m (Text replacement - " \| *s([0-9]) *= ([^ ]+)? ?'''([a-zA-Z0-9_]+)''' ?([^ ]+)? " to " |s$1= $2 $3 $4 ") |
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|descr= Returns how many units in the given array belong to given side. | |descr= Returns how many units in the given array belong to given side. | ||
|s1= side | |s1= side [[countSide]] array | ||
|p1= side: [[Side]] | |p1= side: [[Side]] |
Revision as of 16:42, 12 June 2021
Description
- Description:
- Returns how many units in the given array belong to given side.
- Groups:
- SidesObject Detection
Syntax
- Syntax:
- side countSide array
- Parameters:
- side: Side
- array: Array of Objects and/or Groups
- Return Value:
- Number
Examples
- Example 1:
_num = west countSide list _triggerOne;
- Example 2:
_numCivPlayable = civilian countSide playableUnits;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 19, 2014 - 01:00 (UTC)
- AgentRevolution
- This command considers captive units as civilians, regardless of their group's side.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sides
- Command Group: Object Detection