ctrlMapAnimAdd: Difference between revisions

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|pr= When used on a [[CT_MAP]] that was created dynamically the target position could be offset. Use [[ctrlMapSetPosition]] before adding animation (Example 3).
|pr= When used on a [[CT_MAP]] that was created dynamically the target position could be offset. Use [[ctrlMapSetPosition]] before adding animation (Example 3).


|s1= map '''ctrlMapAnimAdd''' [time, zoom, position]
|s1= map [[ctrlMapAnimAdd]]  [time, zoom, position]


|p1= map: [[Control]] - [[CT_MAP]]control
|p1= map: [[Control]] - [[CT_MAP]]control

Revision as of 16:44, 12 June 2021

Hover & click on the images for description

Description

Description:
Adds the next frame to the map animation.
Problems:
When used on a CT_MAP that was created dynamically the target position could be offset. Use ctrlMapSetPosition before adding animation (Example 3).
Groups:
GUI Control - Map

Syntax

Syntax:
map ctrlMapAnimAdd [time, zoom, position]
Parameters:
map: Control - CT_MAPcontrol
time: Number - Duration of the animation in seconds
zoom: Number - Zoom in range from 0 (max) to 1 (min). See ctrlMapScale
position: Array or Object - Formats: Position2D, Position3D, Object
Return Value:
Nothing

Examples

Example 1:
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;
Example 2:
Center map on player: _ctrl ctrlMapAnimAdd [0, 0.05, player]; ctrlMapAnimCommit _ctrl;
Example 3:
_map ctrlMapSetPosition []; _map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;

Additional Information

See also:
ctrlMapSetPositionmapAnimAddmapAnimClearmapAnimCommitmapAnimDonectrlMapAnimClearctrlMapAnimCommitctrlMapAnimDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note