BIS fnc sceneSetBehaviour: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " *; * +\|p1=" to " |p1=") |
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| Enables / disables a specific set of AI units, usable for cutscenes. | | Enables / disables a specific set of AI units, usable for cutscenes. | ||
| param call [[BIS_fnc_sceneSetBehaviour]] | | param call [[BIS_fnc_sceneSetBehaviour]] | ||
|p1= [[String]] - String to toggle AI ("enableAI","disableAI") | |p1= [[String]] - String to toggle AI ("enableAI","disableAI") |
Revision as of 20:41, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- Syntax needed
- Parameters:
- String - String to toggle AI ("enableAI","disableAI")
- Array - AI units that should be affected by function.
- Return Value:
- Nothing
Examples
- Example 1:
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;
Additional Information
- See also:
- disableAIenableAIenableSimulation
Notes
-
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