addWeaponGlobal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
Lou Montana (talk | contribs) m (Text replacement - " \| *([^=\| ]+) * \|p1=" to " |s1= $1 |p1=") |
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{{Feature | Warning | This command is broken when used on dedicated server}} | {{Feature | Warning | This command is broken when used on dedicated server}} | ||
| object '''addWeaponGlobal''' weapon | |s1= object '''addWeaponGlobal''' weapon | ||
|p1= object : [[Object]] - Unit or vehicle to add the weapon to | |p1= object : [[Object]] - Unit or vehicle to add the weapon to |
Revision as of 22:47, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Broken CommandsVehicle InventoryUnit Inventory
Syntax
- Syntax:
- object addWeaponGlobal weapon
- Parameters:
- object : Object - Unit or vehicle to add the weapon to
- weapon: String - Weapon class name
- Return Value:
- Nothing
Examples
- Example 1:
{ _x addMagazineGlobal "Laserbatteries"; _x addWeaponGlobal "Laserdesignator"; } forEach allUnits;
- Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x addMagazineGlobal "38Rnd_80mm_rockets"; _x addWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 7, 2015 - 18:42 (UTC)
- Killzone Kid
- If you do not remove weapon first, using this command from dedicated server will duplicate weapon.