effectiveCommander: Difference between revisions
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| Returns the effective commander of the vehicle. Effective commander is the player whom driver AI will listen to. So if in a tank there is a gunner and a commander and AI driver, if the [[effectiveCommander]] is gunner, then gunner pressing WASD will give AI orders to move. If gunner jumps out and then enters tank again, the [[effectiveCommander]] role most likely has changed to commander that remained in tank. Also the assignment seems to work on first come first served basis. | | Returns the effective commander of the vehicle. Effective commander is the player whom driver AI will listen to. So if in a tank there is a gunner and a commander and AI driver, if the [[effectiveCommander]] is gunner, then gunner pressing WASD will give AI orders to move. If gunner jumps out and then enters tank again, the [[effectiveCommander]] role most likely has changed to commander that remained in tank. Also the assignment seems to work on first come first served basis. | ||
| '''effectiveCommander''' vehicle | |s1= '''effectiveCommander''' vehicle | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] |
Revision as of 23:04, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit Control
Syntax
Examples
- Example 1:
_commander = effectiveCommander tank;
Additional Information
Notes
-
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