findCover: Difference between revisions

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m (Text replacement - "\| arma1 \|1.00 \|([^g]|g[^a])" to "| arma1 |1.00 |game2= arma2 |version2= 1.00 |game3= arma2oa |version3= 1.50 |game4= tkoh |version4= 1.00 |game5= arma3 |version5= 0.50 |$1")
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| Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional.{{Feature | important | Not implemented in Arma 2 or Arma 3, always returns [[objNull]]}}
| Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional.{{Feature | important | Not implemented in Arma 2 or Arma 3, always returns [[objNull]]}}


| object '''findCover''' [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]
|s1=  object '''findCover''' [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]


|p1= object: [[Object]]
|p1= object: [[Object]]

Revision as of 23:04, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Broken Commands

Syntax

Syntax:
object findCover [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]
Parameters:
object: Object
[position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]: Array
position: Array - format Position
hidePosition: Array - format getHideFrom. Position of that which the unit should hide from
maxDist: Number
minDist: Number (Optional)
visibilityPosition: Array - format Position (Optional) used to select cover that unit can see in that direction from
ignoreObject: Object (Optional) Ignore this object in visibility check
Return Value:
Object - always objNull

Examples

Example 1:
-

Additional Information

See also:
getHideFromsetHideBehindisHidden

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 4, 2015 - 22:01 (UTC)
SnowSky
An alternative function in Arma 3 might be BIS_fnc_findSafePos