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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
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| On server machine, returns the [[Multiplayer_Scripting#Machine_network_ID | machine network ID]] of the client to which the object is [[local]]. Otherwise returns 0. For use on clients [[clientOwner]] command is available. To find out the owner of a [[Group]], use [[groupOwner]]. | | On server machine, returns the [[Multiplayer_Scripting#Machine_network_ID | machine network ID]] of the client to which the object is [[local]]. Otherwise returns 0. For use on clients [[clientOwner]] command is available. To find out the owner of a [[Group]], use [[groupOwner]]. | ||
| '''owner''' object | |s1= '''owner''' object | ||
|p1= object: [[Object]] - | |p1= object: [[Object]] - |
Revision as of 23:15, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Multiplayer
Syntax
Examples
- Example 1:
_clientID = owner _someobject;
Additional Information
- See also:
- publicVariableClientsetOwnersetGroupOwnergroupOwnerflagOwneronPlayerConnecteddidJIPOwnerlocaladminremoteExecutedOwner
Notes
-
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