setMusicEffect: Difference between revisions
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When used in a trigger, the track starts on activation but does not automatically stop on deactivation. | When used in a trigger, the track starts on activation but does not automatically stop on deactivation. | ||
| trigger '''setMusicEffect''' track | |s1= trigger '''setMusicEffect''' track | ||
|p1= trigger: [[Object]] | |p1= trigger: [[Object]] |
Revision as of 23:22, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- SoundsTriggersWaypoints
Syntax
Alternative Syntax
- Syntax:
- waypoint setMusicEffect track
- Parameters:
- waypoint: Array - format Waypoint
- track: String
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setMusicEffect "Track1";
- Example 2:
[_group1,1] setMusicEffect "$STOP$";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Stubs
- Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
- Command Group: Triggers
- Command Group: Waypoints
- Operation Flashpoint: Elite: Scripting Commands