setTitleEffect

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Introduced with Armed Assault version 1.00
  

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Defines the title effect via [Type, Effect, Text] where 'Type' can be
  • "NONE",
  • "OBJECT",
    • 'Text' defines the shown object , a subclass of CfgTitles.
  • "RES"
    • 'Text' defines a resource class, a subclass of RscTitles.
  • "TEXT"
    • The 'Text' is shown as text itself. 'Effect' defines a subtype: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" or "WHITE IN".

Syntax

Syntax:
trigger setTitleEffect [type, effect, text]
Parameters:
trigger: Object
[type, effect, text]: Array of strings. See above
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setTitleEffect [type, effect, text]
Parameters:
waypoint: Array - format Waypoint
[type, effect, text]: Array of strings. See above
Return Value:
Nothing

Examples

Example 1:
_trigger setTitleEffect ["TEXT", "PLAIN DOWN", "Hello world."]

Additional Information

Multiplayer:
-
See also:
createTrigger

Notes

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Notes

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