serverCommandExecutable: Difference between revisions
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| Returns [[true]] if the [[serverCommand]] can be performed on the machine and in this exact environment, otherwise [[false]]. serverCommand can be executed only from [[User Interface Event Handlers]], and this command also checks if that's the case. | | Returns [[true]] if the [[serverCommand]] can be performed on the machine and in this exact environment, otherwise [[false]]. serverCommand can be executed only from [[User Interface Event Handlers]], and this command also checks if that's the case. | ||
| [[serverCommandExecutable]] command | |s1= [[serverCommandExecutable]] command | ||
|p1= command: [[String]] - see [[Multiplayer_Server_Commands#Commands|Multiplayer Server Commands]] for all available commands | |p1= command: [[String]] - see [[Multiplayer_Server_Commands#Commands|Multiplayer Server Commands]] for all available commands |
Revision as of 23:23, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Multiplayer
Syntax
- Syntax:
- serverCommandExecutable command
- Parameters:
- command: String - see Multiplayer Server Commands for all available commands
- Return Value:
- Boolean
Examples
- Example 1:
_canKick = serverCommandAvailable "#kick";
- Example 2:
- Add button to the main map to lock server, which could only be activated by admin:
with uiNamespace do { ctrl = findDisplay 12 ctrlCreate ["RscButton", -1]; ctrl ctrlSetPosition [0,0,0.5,0.1]; ctrl ctrlCommit 0; ctrl ctrlSetText "LOCK SERVER"; ctrl ctrlAddEventHandler ["ButtonDown", { if (serverCommandExecutable "#lock") then { serverCommand "#lock"; } else { hint "You need to be logged in as admin to do this"; }; }]; };
Additional Information
Notes
-
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