BIS fnc moduleFriendlyFire: Difference between revisions
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Revision as of 01:40, 13 June 2021
Description
- Description:
/******************************************************************************* Version: 2.0 Name: Friendly Fire Author: Zozo DESCRIPTION: Handles the friendly fire. Use either the module interface in the editor, or call individual functions. PARAMETERS: 1) function called - string, list of functions: - Init - Destroy - AddUnits - RemoveUnits - ChangePriority - ListActiveUnit 2) parameter for the function RETURNED VALUE: depends on the function called EXAMPLES: // Initializes the module if not added in editor // No units are directly checked for friendly fire, but renegade state is checked anyway _ret = [ "Init", [] ] call BIS_fnc_moduleFriendlyFire // Initializes the module if not added in editor // BIS_vip1, BIS_vip2, BIS_noVip units are directly checked for friendly fire x = [ "Init", [ [ BIS_vip1, BIS_vip2, BIS_noVip],true ] ] call BIS_fnc_moduleFriendlyFire // De-initializes the module _ret = [ "Destroy" ] call BIS_fnc_moduleFriendlyFire // Add BIS_vip3 unit to be checked for friendly fire x = [ "AddUnits", [ [BIS_vip3] ] ] call BIS_fnc_moduleFriendlyFire // Remove BIS_vip1 unit from active units x = [ "RemoveUnits", [ [ BIS_vip1 ] ] ] call BIS_fnc_moduleFriendlyFire // set another priority for a vehicle- if it is hit once, considered as friendly fire x = [ "ChangePriority", [BIS_vip,1] ] call BIS_fnc_moduleFriendlyFire *******************************************************************************/
- Execution:
- call
- Groups:
- Modules
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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