setUnitTrait: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
|arma3 | |||
|1.58 | |game1= arma3 | ||
|version1= 1.58 | |||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a [[Bool|bool]].<br><br> | |descr= Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a [[Bool|bool]].<br><br> | ||
Default traits are: | Default traits are: | ||
*[[Number]] '''audibleCoef''' - A lower value means the unit is harder to hear | * [[Number]] '''audibleCoef''' - A lower value means the unit is harder to hear | ||
*[[Number]] '''camouflageCoef''' - A lower value means the unit is harder to spot | * [[Number]] '''camouflageCoef''' - A lower value means the unit is harder to spot | ||
*[[Number]] '''loadCoef''' - Equipment weight multiplier affecting fatigue and stamina | * [[Number]] '''loadCoef''' - Equipment weight multiplier affecting fatigue and stamina | ||
*[[Boolean]] '''engineer''' - Ability to partially repair vehicles with toolkit, equivalent to <tt>engineer <nowiki>=</nowiki> 1;</tt> in [[CfgVehicles_Config_Reference|CfgVehicles]] | * [[Boolean]] '''engineer''' - Ability to partially repair vehicles with toolkit, equivalent to <tt>engineer <nowiki>=</nowiki> 1;</tt> in [[CfgVehicles_Config_Reference|CfgVehicles]] | ||
*[[Boolean]] '''explosiveSpecialist''' - Ability to defuse mines with toolkit, equivalent to <tt>canDeactivateMines <nowiki>=</nowiki> 1;</tt> in CfgVehicles | * [[Boolean]] '''explosiveSpecialist''' - Ability to defuse mines with toolkit, equivalent to <tt>canDeactivateMines <nowiki>=</nowiki> 1;</tt> in CfgVehicles | ||
*[[Boolean]] '''medic''' - Ability to treat self and others with medikit, equivalent to <tt>attendant <nowiki>=</nowiki> 1;</tt> in CfgVehicles | * [[Boolean]] '''medic''' - Ability to treat self and others with medikit, equivalent to <tt>attendant <nowiki>=</nowiki> 1;</tt> in CfgVehicles | ||
*[[Boolean]] '''UAVHacker''' - Ability to hack drones, equivalent to <tt>uavHacker <nowiki>=</nowiki> 1;</tt> in CfgVehicles | * [[Boolean]] '''UAVHacker''' - Ability to hack drones, equivalent to <tt>uavHacker <nowiki>=</nowiki> 1;</tt> in CfgVehicles | ||
|s1= unit [[setUnitTrait]] [skillName, value, isCustom] | |s1= unit [[setUnitTrait]] [skillName, value, isCustom] | ||
|p1= unit: [[Object]] - The unit whose trait should be set | |p1= unit: [[Object]] - The unit whose trait should be set | ||
|p2= skillName: [[String]] - Name of the skill | |p2= skillName: [[String]] - Name of the skill | ||
|p3= value: [[Boolean]] or [[Number]] - Value (see above) | |p3= value: [[Boolean]] or [[Number]] - Value (see above) | ||
|p4= isCustom (optional): [[Boolean]] - Must be set to [[true]] in case of custom | |||
|p4= isCustom (optional): [[Boolean]] - Must be set to [[true]] in case of custom | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[player]] [[setUnitTrait]] ["Medic",[[true]]];</code> | |||
| [[getUnitTrait]] [[getAllUnitTraits]] | |x1= <code>[[player]] [[setUnitTrait]] ["Medic", [[true]]];</code> | ||
|seealso= [[getUnitTrait]] [[getAllUnitTraits]] | |||
}} | }} | ||
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explosiveSpecialist trait can defuse mines (i.e. satchel charges), whilst the engineer trait alone cannot. | explosiveSpecialist trait can defuse mines (i.e. satchel charges), whilst the engineer trait alone cannot. | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 15:02, 13 June 2021
Description
- Description:
- Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.
Default traits are:- Number audibleCoef - A lower value means the unit is harder to hear
- Number camouflageCoef - A lower value means the unit is harder to spot
- Number loadCoef - Equipment weight multiplier affecting fatigue and stamina
- Boolean engineer - Ability to partially repair vehicles with toolkit, equivalent to engineer = 1; in CfgVehicles
- Boolean explosiveSpecialist - Ability to defuse mines with toolkit, equivalent to canDeactivateMines = 1; in CfgVehicles
- Boolean medic - Ability to treat self and others with medikit, equivalent to attendant = 1; in CfgVehicles
- Boolean UAVHacker - Ability to hack drones, equivalent to uavHacker = 1; in CfgVehicles
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setUnitTrait [skillName, value, isCustom]
- Parameters:
- unit: Object - The unit whose trait should be set
- skillName: String - Name of the skill
- value: Boolean or Number - Value (see above)
- isCustom (optional): Boolean - Must be set to true in case of custom
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitTrait ["Medic", true];
Additional Information
- See also:
- getUnitTrait getAllUnitTraits
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 27, 2016 - 18:12 (UTC)
- R3vo
- The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.
- Posted on October 20, 2017 - 05:49 (UTC)
- Midnight
- explosiveSpecialist trait can defuse mines (i.e. satchel charges), whilst the engineer trait alone cannot.