vehicleRadio: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl>" to "</dd> </dl>") |
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<code>[[player]] [[vehicleRadio]] "#MySound.ogg";</code> | <code>[[player]] [[vehicleRadio]] "#MySound.ogg";</code> | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 16:11, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- Radio and ChatSounds
Syntax
- Syntax:
- unit vehicleRadio radioName
- Parameters:
- unit: Object - unit to transmit
- radioName: String - class name from CfgRadio
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne vehicleRadio "messageOne";
- Example 2:
player vehicleRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 3, 2016 - 21:35 (UTC)
- Killzone Kid
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player vehicleRadio "#MySound.ogg";
Categories:
- Stubs
- Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Radio and Chat
- Command Group: Sounds
- Scripting Commands: Local Effect