BIS fnc moduleDamage: Difference between revisions

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m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
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|gr1= Modules
|gr1= Modules


| Damage given vehicles.
|descr= Damage given vehicles.
{{Feature|Informative|Regarding locality: if a hitpoint is defined,<br>{{Icon|localArgument|32}} [[setHitPointDamage]] is used. Else,<br>
{{Feature|Informative|Regarding locality: if a hitpoint is defined,<br>{{Icon|localArgument|32}} [[setHitPointDamage]] is used. Else,<br>
{{Icon|globalArgument|32}} [[setDamage]] is used.}}
{{Icon|globalArgument|32}} [[setDamage]] is used.}}

Revision as of 20:48, 13 June 2021

Hover & click on the images for description

Description

Description:
Damage given vehicles.
Regarding locality: if a hitpoint is defined,
LALocal setHitPointDamage is used. Else,
GAGlobal setDamage is used.
Execution:
call
Groups:
Modules

Syntax

Syntax:
[logic, vehicles, isActivated] call BIS_fnc_moduleDamage
Parameters:
logic: Object - the logic. Possible setVariable parameter:
  • "value": Number - (Optional, default 0) wanted damage, in range 0..1
  • "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
vehicles: Array of Objects - list of vehicles
isActivated: Boolean - (Optional, default true) if true, the fuel is set
Return Value:
Boolean - true when done, even if isActivated equals false

Examples

Example 1:
[myLogic, vehicle player, true] call BIS_fnc_moduleDamage;

Additional Information

See also:
setDamagesetHitPointDamage

Notes

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