ctrlClassName: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
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Line 7: | Line 7: | ||
|gr1= GUI Control | |gr1= GUI Control | ||
| Returns the class name of a [[Control]] as it is defined in config. If you need config class of a game created [[Display]], it is stored on display itself: | |descr= Returns the class name of a [[Control]] as it is defined in config. If you need config class of a game created [[Display]], it is stored on display itself: | ||
<code>_className <nowiki>=</nowiki> [[findDisplay]] 12 [[getVariable]] ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"</code> | <code>_className <nowiki>=</nowiki> [[findDisplay]] 12 [[getVariable]] ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"</code> | ||
Revision as of 21:01, 13 June 2021
Description
- Description:
- Returns the class name of a Control as it is defined in config. If you need config class of a game created Display, it is stored on display itself:
_className = findDisplay 12 getVariable ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"
- Groups:
- GUI Control
Syntax
Examples
- Example 1:
- List class names of all controls present on display 46:
_return = [] ; { _return pushBack format ["IDC: %1, className: %2", ctrlIDC _x, ctrlClassName _x]; } forEach (allControls (findDisplay 46)); copyToClipboard (_return joinString endl);
Additional Information
- See also:
- ctrlIDCctrlIDDctrlTypectrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUp
Notes
-
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