ctrlClassName: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
Line 7: Line 7:
|gr1= GUI Control
|gr1= GUI Control


| Returns the class name of a [[Control]] as it is defined in config. If you need config class of a game created [[Display]], it is stored on display itself:
|descr= Returns the class name of a [[Control]] as it is defined in config. If you need config class of a game created [[Display]], it is stored on display itself:
<code>_className <nowiki>=</nowiki> [[findDisplay]] 12 [[getVariable]] ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"</code>
<code>_className <nowiki>=</nowiki> [[findDisplay]] 12 [[getVariable]] ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"</code>



Revision as of 21:01, 13 June 2021

Hover & click on the images for description

Description

Description:
Returns the class name of a Control as it is defined in config. If you need config class of a game created Display, it is stored on display itself: _className = findDisplay 12 getVariable ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"
Groups:
GUI Control

Syntax

Syntax:
ctrlClassName control
Parameters:
control : Control
Return Value:
String - class name

Examples

Example 1:
List class names of all controls present on display 46:_return = [] ; { _return pushBack format ["IDC: %1, className: %2", ctrlIDC _x, ctrlClassName _x]; } forEach (allControls (findDisplay 46)); copyToClipboard (_return joinString endl);

Additional Information

See also:
ctrlIDCctrlIDDctrlTypectrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note